A downloadable game for Windows

Play as Zombie Brian and collect potion to help keep him alive on his journey to normality. Time will run out and every potion collected will add 5 seconds to your time.

The game includes a 4 level tutorial and 5 levels of the actual gameplay.

This was made by one person (Zayd Carelse) for the SA Game Jam 2020:

- 48 hour
- Hobbyist
- I would like to be excluded from the artwork category, as I did not make the assets myself (Kenny Assets and OpenGameArt.org) and included for the diversity category. I own the Assets (as bought in a bundle) and any other assets are sourced from OpenGameArt.org. No copyright infringement.

I made this game in Unreal Engine 4.

I didn't manage to add a PAUSE menu so if you need to close the game just hit ALT + F4.

I recommend playing with a controller (if you have one)

The controls are:

W and D / Left analogue stick - Left and Right movement

Right Shift / Right Trigger (Controller) / Circle (PS4 controller) / B (Xbox Controller) - To Sprint

Spacebar / X (PS4 controller) / A (Xbox controller) - To jump

Download

Download
StayingAlive Windows x64 Executable.zip 397 MB

Install instructions

I've submitted a Zip file containing the Windows executable. Just download, unzip and then run the SAGameJam2020.exe file. Voila!

Comments

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(1 edit)

This was a cool little game! Liked the premise and feeling of it. Also, felt well rounded and full with the addition of a tutorial and menu system. Nice one!

With proper polish and more detail, I could see this becoming a proper game.


Critical points:

- Would have liked if left shift was also sprint. I played with arrow keys and space, to right shift was a bit awkward. Eventually moved to controller, which made it way easier. Actually managed to finish a platformer for once!  

- Couldn't control character mid air, which would have been cool.

- Would make stages a bit longer, or if you want to take the smaller room approach, I would let the song rather play continuously than restart at each room. So that the feeling of momentum is kept going. When the song starts, it really made me feel that I wanted to jump straight into the action, would milk that considerably more :)

- The game is too big in download size.

(1 edit)

Thanks for your really detailed feedback. It really helps and I will keep your suggestions in mind for an updated build. The smaller stages was actually a product of the time constraints. I had really long stages planned but had finished up everything and only had 3 hours left to do the levels. The mechanics, tutorial, menus and door linkage is what I focused on for the first 24 hours of the jam and then at the very end I started working on the levels. Great learning experience overall.